How the Silent Hill Townfall team made a charming seaside town utterly terrifying

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2 min readKey summary
Silent Hill: Townfall is set in the fictional Scottish island town of St. Amelia, using a seaside setting to ground its horror in realism.
The team drew on real locations like St Monans, Shetland, and the North Coast 500, plus LiDAR scans and photography, to build the world.
Everyday UK details—materials, interiors, and even electricity-meter chores—were used to make the town feel authentic and unsettling.
A first-person perspective helps amplify cramped homes, strange noises, and environmental tension.
The result is a horror game that feels more believable while giving Townfall a distinct identity within Silent Hill.



