Traceroute devlog #2

TL;DR AI
2 min readKey summary
The path-drawing system was refactored around immutable game state so undo can work correctly.
That core change touched several tested rules and fixed issues like empty leftover data, self-intersection handling, and a bounce-back animation bug.
The project also added automatic build/deploy support, a colorblind-friendly palette, and completed tests for click-based path rules.
Work has now begun on the level-completion logic.
