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Traceroute devlog #2

TL;DR AI

Key summary

2 min read
  1. The path-drawing system was refactored around immutable game state so undo can work correctly.

  2. That core change touched several tested rules and fixed issues like empty leftover data, self-intersection handling, and a bounce-back animation bug.

  3. The project also added automatic build/deploy support, a colorblind-friendly palette, and completed tests for click-based path rules.

  4. Work has now begun on the level-completion logic.

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