The Hard Truth: Your Favorite 100-Hour Open-World Games Are Mostly Filler

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2 min readKey summary
A new article argues that many open-world games are stretched by repetitive side content and checklist-driven padding.
It cites The Witcher 3, Horizon Zero Dawn, and Ghost of Tsushima as strong games weighed down by bloat.
The piece contrasts them with The Legend of Zelda: Breath of the Wild, which rewards exploration without excessive filler.
The core argument: open-world design works best when content feels purposeful, not just long.
