D&D avoids character death, but this doom metal RPG taught me that's wrong

TL;DR AI
2 min readKey summary
A player recounts dying in a Dukk Börg session built on Mörk Borg, then quickly jumping back in with a new character.
The experience showed how high-lethality, fast-replacement design can keep a tabletop RPG moving and make death feel fun rather than frustrating.
The piece argues that character loss can deepen play by reducing attachment and sharpening the stakes, offering a contrast to D&D’s usual character-protection mindset.

