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D&D avoids character death, but this doom metal RPG taught me that's wrong

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Key summary

2 min read
  1. A player recounts dying in a Dukk Börg session built on Mörk Borg, then quickly jumping back in with a new character.

  2. The experience showed how high-lethality, fast-replacement design can keep a tabletop RPG moving and make death feel fun rather than frustrating.

  3. The piece argues that character loss can deepen play by reducing attachment and sharpening the stakes, offering a contrast to D&D’s usual character-protection mindset.

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