007 First Light devs accidentally gave Bond “magic powers” when creating his arsenal of gadgets

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IO Interactive said some early 007 First Light gadget ideas were cut because they made Bond feel too powerful or magical.
The team kept iterating on Bond’s toolkit to make it useful for stealth and combat without breaking the game’s grounded tone.
The goal is a modern espionage feel that stays believable, shaping both the gameplay and James Bond’s identity in the game.

