Guilty Gear creator warns over dangers of developer overspecialization

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Guilty Gear creator Daisuke Ishiwatari warned that overspecialization in game development can limit staff abilities and future job prospects.
Arc System Works made Damon and Baby as a project to let developers try new roles and gain broader experience.
On that project, modelers were given whole characters instead of split tasks to improve understanding and speed revisions.
Other veterans like Masahiro Sakurai and Hirokazu Tanaka have also said multi-discipline experience helps prevent conflicts and produce well-rounded directors.
