AMD DGF Tech Offers Massive Increase In Geometry In Ray Traced Games With Future RDNA GPUs, Achieves Up To 30% Compression With Current GPUs

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2 min readKey summary
AMD shared new technical details on Dense Geometry Format (DGF) and its SuperCompression layer for ray-traced games.
The company says DGF can pack geometry more efficiently and cut storage usage by up to 30% on existing hardware.
That could reduce memory pressure and make dense assets and ray-traced scenes cheaper to store and stream.
AMD says the approach should deliver larger gains on future RDNA GPUs, including upcoming RDNA 5-era hardware.

