Switch language한국어
Back to the list

AMD DGF Tech Offers Massive Increase In Geometry In Ray Traced Games With Future RDNA GPUs, Achieves Up To 30% Compression With Current GPUs

TL;DR AI

Key summary

2 min read
  1. AMD shared new technical details on Dense Geometry Format (DGF) and its SuperCompression layer for ray-traced games.

  2. The company says DGF can pack geometry more efficiently and cut storage usage by up to 30% on existing hardware.

  3. That could reduce memory pressure and make dense assets and ray-traced scenes cheaper to store and stream.

  4. AMD says the approach should deliver larger gains on future RDNA GPUs, including upcoming RDNA 5-era hardware.

Read the original